IK Multimedia and Orange® Amps Announce “Tiny Terror” Giveaway thru April 30th, 2014! One Week Remaining!

In celebration of the new AmpliTube Orange Models available for iOS;
IK and Orange are giving out $2200 in prizes for musicians!



April 23, 2014 - IK Multimedia, the global leader in digital modeling technology, announced a collaboration with Orange Amplification® to kick off the exciting release of AmpliTube Orange for iPhone/iPad by giving musicians the chance to win over $2200 in hardware and software music creation prizes! Entries will be accepted on the IK Multimedia website through April 30th, 2014!

“We’ve been creating amp-modeling gear for over 12 years now and you have GOT to hear it to believe us when we say: this is the best one yet – AmpliTube Orange is a real-time mobile Orange amplifier and effects studio featuring digital models of 5 classic and modern Orange guitar amplifiers and one Orange bass amplifier. Each amp and cab model has been meticulously recreated, both visually and in sound to deliver spot-on Orange tone any time, everywhere.” 

Davide Barbi, CTO IK Multimedia.

Prize package #1, $1400 in value:

  • Tiny Terror amp head: The original Lunchbox amplifier, Value: $599.99
  • AmpliTube Orange for iPhone/iPod touch or AmpliTube Orange for iPad real-time mobile Orange Amps and Effects, Value: $14.99 each
  • AmpliTube Orange: The official Orange amp & cab collection for Mac/PC, Value: $99.99
  • iLoud: The first studio-quality portable speaker designed for musicians and audiophiles, Value: $299.99
  • iLoud Travel Bag: The gig bag for iLoud, Value: $39.99
  • iRig HD: High-quality digital guitar interface for iPhone, iPod touch, iPad and Mac, Value: $99.99
  • iRig BlueBoard: Bluetooth MIDI pedalboard for iPhone, iPod touch, iPad and Mac, Value: $99.99
  • iRig: Guitar & instrument interface adapter for iPhone, iPod touch and iPad, Value: $39.99
  • iLine: Mobile music cable kit, Value: $59.99
  • Book of Orange: A book about the history of Orange Amplification, Value: $49.99


Secondary Prize Package, over $800 in total value:

  • AmpliTube Orange for iPhone/iPod touch or iPad
  • AmpliTube Orange for Mac/PC
  • iLoud
  • iLoud Travel Bag
  • iRig HD
  • iRig BlueBoard
  • iRig
  • iLine
  • Book of Orange


The “Tiny Terror” is an amp for both the studio and the stage; the original “Lunchbox” amp with more than 30,000 units sold. All valve, 15-watt portable guitar head. Featuring a unique two stage preamp which has a massive tonal range using just three controls. When driven, this little amp has almost as much gain as most four stage lead channels! The Tiny Terror puts a lot of high-priced, boutique amps to shame with its clean crunch to full on overdrive sounds. At mid gain settings this valve head has masses of vintage British character; the Tiny Terror has been built to the same rugged specification as the bigger Orange amps and its portability makes it perfect for gigging around town or rehearsing. The Tiny Terror switches from 15 to 7 watts for studio use and recording.

For a chance to win, please visit the IK website entry page. Entries will be accepted no later than April 30, 2014, midnight EST. Winners will randomly be selected on May 2, 2014 and IK Multimedia will notify the winner via email.

www.ikmultimedia.com/orangegiveaway


For more information about AmpliTube Orange, please visit: www.ikmultimedia.com/orange

For more information about IK’s range of interfaces and accessories for iPhone, iPad, iPod touch and Mac/PC, please visitwww.ikmultimedia.com/interfaces

Tower of Power: Hands-on with Defense Grid 2

By Xbox Wire Staff

 

While tower defense games proliferate on PC, they’re something of a rarity on consoles. But when one hits, it can hit big. Hidden Path’s 2008 Xbox 360​ release “Defense Grid: The Awakening” was played by over a million people and will be succeeded by “Defense Grid 2” for Xbox One later this year.

Part of the reason for the success of “Defense Grid” on Xbox 360 can likely be attributed to its controller-friendliness. “Keeping the game fully playable with a single stick and a single button has been a key part of letting everyone easily jump in a play the game right away,” said Hidden Path CEO Jeff Pobst. “As you play further you find additional features that can help you out on the other buttons and stick of the controller, but it’s a very simple base control scheme that players find extremely intuitive.”

Playing through several levels recently, I found “Defense Grid 2” to hew close to the original, placing familiar Gun, Inferno, and Laser towers on select spots of the map. Alien hordes march or fly dutifully through this gauntlet towards your stash of Cores, attempting to ferry them off the map. One of the hallmarks of “Defense Grid” is the way skilled players can herd advancing enemies along the longest path possible, thereby increasing the amount of time they’re taking fire from your towers. This is made easier in “Defense Grid 2” with the introduction of a toggle-able path indicator, which is very useful when plotting where to spend your precious Resources.

As you might expect in a sequel, “Defense Grid 2” will introduce new alien and tower types across its 21 levels. Hidden path is also introducing moveable platforms, necessitating on-the-fly strategy shifts as the grids evolve, and for the first time, you’ll be able to rotate your view of these levels.

But the most significant addition to “Defense Grid 2” is multiplayer capability. Co-op play allows players to tackle maps together, either on the same couch or via Xbox Live. Competitive modes aren’t Tower vs Alien; both players take on the aliens independently, with successful defenses on one side translating to more enemies for your opponent to handle.

Hidden Path will also leverage the power of Xbox One to make you a better player. Pobst explains: “With the cloud features of Xbox One, we’re able to keep more statistics and information about how a player beats a level and then show that information to the player so they can compare their score curve from a play through against their previous best, their last play through, the play through of their friend, or perhaps the play through of the person right above them on the leaderboards.”

Those stats will be useful for advanced players, as completing levels is one thing, finishing with all 24 Cores intact is much more challenging. It’s that quest for perfection that’s likely to keep players coming back long after they’ve seen every level.

‘Defense Grid 2” is coming to Xbox One this Fall.

March NPD Results: Titanfall on Xbox One is Number One Selling Game

By Yusuf Mehdi, Corporate Vice President of Marketing, Strategy and Business, Xbox

 

The team and I had the honor of joining thousands of you in Austin, Texas at SXSW this past March as you waited in line for the Titanfall launch on Xbox One. We were blown away by your passion and enthusiasm on launch night and since then, it’s been exciting to see gamers around the world playing “Titanfall” on Xbox Live. Today, we congratulate our friends at Respawn Entertainment, and Electronic Arts, as “Titanfall” for Xbox One was named the number one selling game in March, according to NPD Group figures released today.

We’re also happy to share today that more than 5 million Xbox One consoles have been sold-in to retailers since our launch. The new generation is off to a strong start, with global Xbox One sales outpacing Xbox 360 by more than 60 percent at the same point in time, a true testament to your love of console gaming. Even more important to us is how much fun you are having on Xbox One. It’s amazing that Xbox One fans are spending an average of five hours per day on Xbox One and collectively have totaled more than one billion hours of time spent in games and apps on the console.  We’re also thrilled to see your use and enjoyment of the latest features and apps we have released as part of our regular system updates.  In particular, we broke new usage records with the number of unique Twitch broadcasters in the first week of availability.

Of course, we’re just getting started with this generation and the months ahead will bring several announcements we think you’ll love. The team will continue to deliver regular improvements and new features based on your feedback through frequent system updates. Many more games are on the way with titles like “Sunset Overdrive” and “Project Spark,” many new games coming to Xbox One through the ID@Xbox program, and many more entertainment experiences.  We can’t wait to share more games with you in June at E3.

We are grateful for your support on Xbox One and the continued popularity of Xbox 360. We’re going to continue working hard to earn your loyalty and making Xbox the best place to play games.

Yusuf


Highlights from March 2014 NPD Group results include:
  • Xbox One continues selling at a strong pace with 311,000 units sold in the U.S. in the month of March, surpassing Xbox 360 sales by more than 60 percent at the same point in time.
  • Xbox 360 continues to grow its install base with 111,000 units sold in March in the U.S., more than any other seventh generation console.
  • Xbox One continues to see impressive software sales with an average of 2.9 games sold per console.
  • With Xbox One and Xbox 360 combined, the Xbox platform sold the most games across all console platforms with 4.1 million games sold. Xbox One sold 1.4 million games in March and Xbox 360 sold 2.7 million, totaling 49 percent of the total software market share (Xbox 360 and Xbox One combined).
  • During the month of March, Xbox One and Xbox 360 games in the top 10 title lists were as follows:
    • Xbox One held four top titles in the generation eight top 10 console game title list in the U.S. including: “Plants vs. Zombies: Garden Warfare,” “Call of Duty: Ghosts,” “Metal Gear Solid V: Ground Zeroes,” “ Titanfall.”
    • Xbox 360 held six top titles in the generation seven top 10 console game title list in the U.S. include:  “Minecraft,” “Dark Souls II,” “The Lego Movie Video Game,” “Plants vs. Zombies: Garden Warfare,” “Call of Duty: Ghosts,” “South Park: The Stick of Truth.”

 

Data from NPD Group, March 2014

*Internal Microsoft data

IK Multimedia releases new classic British EQ models in T-RackS Custom Shop

T-RackS Models EQ73 & EQ81 give engineers that “must have”
sound of classic British consoles with added functionality


April 17, 2014 - IK Multimedia, a world leader in software and hardware products for professional musicians, engineers and producers announced today the newest release of the widely popular T-RackS Custom Shop mixing and mastering plug-in and standalone tools that features two new must-have British EQ models that provide the warmth and tone heard on countless recordings around the globe: the EQ73 and the EQ81.

T-RackS Custom Shop is a Mac/PC audio plug-in and standalone mastering workstation that provides a revolutionary way for musicians, engineers and producers to purchase IK’s legendary T-RackS mixing and mastering audio processors right from their DAW or mastering station. T-RackS processors include a comprehensive collection of ultra-accurate models of some of the most famous analog audio processors used on virtually every recording in music history. T-RackS Custom Shop lets users purchase what they need via an à-la-carte purchasing system that is always available 24 hours a day, 7 days a week.

EQ73
The new T-RackS EQ73 model is based upon a classic British hardware unit that is universally acknowledged as the most used preamp in music recording history. The original “Class A” device has a sonic signature almost instantly recognizable to engineers and recording enthusiasts the world over. Thanks to its unique and innovative circuitry the signal passing through it becomes thick and bold making every instrument stand out with audible fullness. The T-RackS EQ73 model captures this nuance so that even in the DAW environment the tone stays intact.

The EQ 73 is an extraordinary EQ, and IK Multimedia engineers went the extra mile to make sure the part of the preamp circuitry functionality was captured as well — a feature no other emulation on the market has included. The interaction between the preamp and the EQ section is what makes this legendary EQ so desirable. The gain range is so wide that many color shades can be found. At lower settings it adds some harmonic coloration that will make kicks or snare fatter and punchier. Going up the gain hill moves it into downright distortion with an analog saturation rarely found in DAW plug-ins. This is a killer function that adds that elusive “analog” character to a sterile sounding track, or provides a new creative effect.

The EQ73 sounds great on virtually every audio source. Its combination of preamp circuitry and EQ interaction make it versatile enough to enhance any track, especially kicks, snares, overheads, bass, guitars and vocals.

EQ81
Following in the footsteps of its older sibling, the EQ81 takes the word versatility even further; the EQ section is composed of 4 independent frequency bands, rounded out by high and low pass filters to eliminate unwanted frequencies from the signal. This EQ powerhouse is at home in practically any mixing project where there is the need to sculpt the tone of a track with precision and musicality. Plus, adding to the versatility is the ability of the high and low shelving bands to become peaking type if needed.

Preamp and EQ Interaction: The Difference
As with the EQ73 model, IK Engineers made sure the preamp circuitry modeling was ultra-accurate and usable. Its Class A/B circuit design delivers another range of tonal coloration, and while the EQ section is so accurately modeled in the EQ81, its interaction with the preamp stage is what really sets the module apart providing identical sonic hardware performance not found in other digital models. Countless hours were spent not only in making sure the EQ curves are dead-on accurate, but that the preamp response and overall module interaction was faithful to the original hardware unit.

Both the EQ73 and the EQ81 models have the dual concentric knobs found on the original units “separated” for easier and faster shaping, and the unit offers improved readability of the knob positions for quick adjustment.

14-Day Demo
T-RackS Custom Shop allows users to demo any T-RackS processor for a full 14 days, allowing them time to completely evaluate the intricate workings, nuance and sonic characteristics of the unit. When ready to purchase, users simply click the “Custom Shop” button in the bottom right corner of the processor to launch the T-RackS Custom Shop purchase system and complete the process in just a few clicks. And T-RackS Custom Shop is always open at the moment of inspiration – 24 hours a day, 7 days a week.

The world’s most comprehensive collection, and then some
T-RackS massive collection of mixing and mastering audio processors is unmatched in both “true to the original” sonic perfection and in choice of selection. IK Multimedia has chosen the “best of the best” available hardware samples on which to base T-RackS modules. Other processors in T-RackS Custom Shop include models of professional compressors, limiters, console channel strips, clippers, reverbs, de-esser, multi-band processors and a tape echo. For the complete detailed list of available processors, please visit www.t-racks.com

Pricing & Availability
The T-RackS Model EQ73 and Model EQ81 are now available from the IK Multimedia web store or the T-RackS Custom Shop for an introductory price of $124.99/€99.99 (excluding taxes) or 125 Custom Shop Credits. All T-RackS processors are also available for separate purchase from the IK Multimedia web store.

T-RackS Custom Shop is a free application that can be downloaded after registration from IK Multimedia’s T-RackS web site,www.t-racks.com/customshop

For more information about T-RackS, please visit www.t-racks.com

History Comes Alive in World of Tanks Update 9.0: New Frontiers

Experience tank warfare like never before with reimagined battle arenas, HD vehicles, and new game mode

April 16, 2014 — Wargaming today announced that Update 9.0: New Frontiers for World of Tanks will release in North America on April 17, 2014.

This addition kicks off Wargaming’s plans for a massive visual overhaul for World of Tanks throughout 2014, featuring enhanced graphics for all battle arenas, tanks and in-game objects, high definition models for ten armored vehicles, and an all new Historical Battles game mode.

In New Frontiers, the American M4 Sherman, Soviet T-54, and German Tiger I are among the first ten iconic tanks to be revamped with high definition models and textures. New physics functions including blow-off turrets upon explosion of the ammo rack, and realistic suspension behavior in the HD models, create a more realistic environment allowing players to delve deeper into tank battles.

The new Historical Battles game mode pits enemies against each other in some of World War II’s most legendary tank encounters. Tankers will command historically-outfitted vehicles and relive three of history’s iconic battles: Operation Spring Awakening, the Battle of Kursk, and the Ardennes Breakthrough.

For more information about World of Tanks and to download the award-winning, free-to-play action MMO, visit:

###

About World of Tanks

World of Tanks is the first and only team-based, massively multiplayer online action game dedicated to armored warfare. Throw yourself into the epic tank battles of World War II with other steel cowboys all over the world. Your arsenal includes over 300 armored vehicles from United States, Germany, the Soviet Union, France, Great Britain and China, carefully detailed with historical accuracy.

About Wargaming

Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles. Currently, Wargaming is focused on its team-based MMO war series dedicated to the mid-20th century warfare that will include the armored World of Tanks, the flight combat World of Warplanes, and the naval World of Warships. The three intertwined titles will form a common gaming universe integrated within the portal www.wargaming.net.

EA AND POPCAP GAMES TURN WESTERN IN PLANTS VS. ZOMBIES GARDEN WARFARE WITH THE NEW ZOMBOSS DOWN DOWNLOADABLE GAME PACK

Starting today, the hilarious shooter Plants vs. Zombies™ Garden Warfareheads to the Wild West in Zomboss Down, the brand-new free* downloadable game pack. The new pack will feature even weirder shooter fun with the new Cactus Canyon Gardens and Graveyards Map, eight new playable characters, over 200 wild customization items, an increased Level cap from 20 to 30 for each character, and all-new challenges to accomplish on Xbox One, the all-in-one games and entertainment system from Microsoft, and Xbox 360® videogame and entertainment system.

In Zomboss Down the plants have blasted down Dr. Zomboss’s blimp and unleashed packs of zombies, who are now roaming the desert and battling their way through the wreckage to reach the local golf course. This golf course doubles as a super-secret facility housing a Cactus army on the unbelievable new Gardens and Graveyards Map, Cactus Canyon. Players will also enjoy increased character levels and eight fun new characters like the Archeologist Zombie, the Wrestling Star Zombie, the Law Pea and the Sun Pharaoh. In addition, players will discover weapon upgrades and skins for new characters, new accessories, tattoos and facial hair, and even more.

Plants vs. Zombies Garden Warfare combines a best-in-class multiplayer shooter experience with the fresh humor of the beloved Plants vs. Zombiesfranchise. Players are able to take on the roles of plants and zombies across a mine-blowing terrain. Powered by the Frostbite™ 3 engine, Plants vs. Zombies Garden Warfare features a stunning 3D world, blooming with vibrant colors and unique landscapes.

*Requires Plants vs. Zombies Garden Warfare on applicable platform.

EA SPORTS 2014 FIFA WORLD CUP BRAZIL™ ON SHELVES TODAY IN NORTH AMERICA

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Fans Can Now Experience All The Fun, Excitement, And Drama Of Football’s Greatest Event

 

REDWOOD CITY, Calif. – Apr. 15, 2014 – Electronic Arts Inc. (NASDAQ: EA) today unveiled their most immersive EA SPORTS™ tournament title ever, EA SPORTS™ 2014 FIFA World Cup Brazil, now available in stores throughout North America. Complete with 11 Game Modes, 21 new stadiums, 7,469 players, 203 National Teams sanctioned by FIFA®, and one hundred new football animations, EA SPORTS 2014 FIFA World Cup is now available for Xbox 360® games and entertainmentsystem from Microsoft, and for PlayStation®3 computer entertainment system.

 

Gameplay innovations and new features make EA SPORTS 2014 FIFA World Cup Brazil authentic to the tournament experience. All new in-mode training session, adidas® micoach Training allows fans to improve player attributes as the tournament progresses by competing in 18 different drills that can enhance everything from pace to shooting. New Penalty Kicks and Set Piece Tactics change the way the game is played from dead ball situations. Penalty Kicks feel dramatic and rewarding with new save animations, shot tuning, and Goalkeeper Antics, while Set Piece Tactics put fans in control of the runs their teammates take by using the directional pad and choosing one of four preset plays. Other innovations to the franchise’s award-winning* gameplay includes improvements made to passing, dribbling, and player movement that were implemented to showcase the world class talent that will be on display at the 2014 FIFA World Cup™.

 

“This summer’s tournament in Brazil promises to be one of the most colorful and exciting FIFA World Cups we’ve ever seen,” said Mat Prior, Lead Producer, EA SPORTS 2014 FIFA World Cup. “The game we’ve created will give fans a chance to feel the excitement, drama, and flare of the tournament whether they choose to play offline against friends or online against people from all over the world.”

 

A new design feature Patriotic Presentation implements newly-rendered 3D crowds, cut scenes from celebrations all over the world, and hundreds of flags and banners to bring the sights and sounds of Brazil directly to fans’ homes. Commentary in nine languages, a new soundtrack with 34 tracks, and EA SPORTS Talk Radio** highlight a fully featured audio package to help shape the theme and narrative of the tournament. EA SPORTS Talk Radio, featuring Ian Darke and Andy Goldstein, or Roger Bennett and Michael Davies (Men in Blazers), is available in Road to the FIFA World Cup™ and Captain your Country,contains over 50 hours of recorded content to stay up to date on all the action.

 

EA SPORTS Football Club will make it easy for fans of the franchise to continue their experience by making members’ existing XP and Football Club Credits available to use in the catalogue of EA SPORTS 2014 FIFA World Cup. The EA SPORTS Football Club Catalogue will be stocked with new and exciting tournament content like Historic FIFA World Cup™ Kits, new celebrations, adidas® footballs, an EA SPORTS FIFA Classic XI team, an adidas® All-Star team, and many other items. For more information and to buy the game, fans can visit http://www.easports.com/2014-fifa-world-cup/buy.

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