D-Link® Gaming Router Now Available for Pre-Order

FOUNTAIN VALLEY, Calif. – June 17, 2013 – Today D-Link announced the pre-order availability of its most advanced Gaming Router to date, the D-Link® Gaming Router with Qualcomm® StreamBoost™ technology* (DGL-5500). The D-Link Gaming Router offers AC1300 wireless speeds with unique traffic shaping and bandwidth management coupled with four gigabit Ethernet ports to deliver the ultimate in gaming performance, media streaming and network control. The Gaming Router is now available to customers in the U.S. for pre-order through newegg.com and will begin shipping Aug. 1.

“The Gaming Router represents the ultimate in high-performance connectivity to give power users the ability and control they need to do what they love online without the concern or interruption of buffering and lag,” said Daniel Kelley, vice president of marketing, D-Link Systems, Inc. “Today’s action role-playing games and MMOs are more competitive than ever and with limited bandwidth coming into the home, gamers need to ensure they’re making the most of their connectivity to maintain an advantage. With Qualcomm StreamBoost technology, the new Gaming Router is designed to do just that – shape the network traffic to help gamers do more and lag less.”

The D-Link Gaming Router features Qualcomm StreamBoost technology designed to deliver a robust connected experience to users of all devices on a home network by intelligently managing and shaping traffic, and giving each device and application the priority and bandwidth required for optimal performance. Unprecedented bandwidth allocation and control features create a harmonious network where applications no longer need to compete for bandwidth, and issues such as buffering video streams, glitchy voice chats and online game latency are minimized. The intuitive StreamBoost interface is designed to allow users to view all computers, tablets, phones, and other connected devices on a home network, as well as the applications they are using and the real-time bandwidth usage of each.

“Whether streaming video on a tablet, downloading content from iTunes or playing the latest online first person shooter, today’s connected home requires smarter management of the Internet traffic,” said Michael Cubbage, director of business development for Qualcomm Atheros’ Wireless and Wired Infrastructure Networking Business Unit. “With D-Link’s new router, users are able to enjoy multiple Internet applications across a variety of devices without issues such as lagging or frozen video. StreamBoost is designed to bring intelligent, fast and easy-to-use networking to the connected home and, as featured in D-Link’s Gaming Router, the best possible experience for every user on the home network.”

More about the Gaming Router (DGL-5500)
The Gaming Router (DGL-5500) delivers the ultimate gaming-optimized network; highlights include:
· AC 1300 wireless performance of up to 1300Mbps (867AC+450N), based on Qualcomm VIVE™ 802.11ac technology, designed for greater throughput range for all high demand wireless devices
· StreamBoost engine intelligently allocates bandwidth for lag-free gaming, HD video streaming, and clear VoIP calls –prioritizes apps and games like Netflix, YouTube, StarCraft® II, BitTorrent®, VUDU® and Pandora, as well as network devices with an easy-to-use user interface
· Out-of-box traffic shaping dynamically manages bandwidth with a sophisticated engine that is app and device aware to provide the best user experience to all connected devices
· Cloud-based application profiling ensures the Gaming Router is constantly up-to-date as new apps and games are released for optimized performance
· 4 Gigabit LAN Ports offer blazing fast wired speeds for demanding applications
· WPS Push Button offers simple, secure setup

Availability and Pricing
Serious gamers can visit newegg.com or the D-Link Shop to pre-order a Gaming Router (DGL-5500). The router will ship for $199.99 on August 1.

*Qualcomm VIVE and Qualcomm StreamBoost are products of Qualcomm Atheros

About D-Link
D-Link is the global leader in connectivity for home, small business, mid- to large-sized enterprise environments, and service providers. An award-winning designer, developer, and manufacturer, D-Link implements and supports unified network solutions that integrate capabilities in switching, wireless, broadband, storage, IP Surveillance, and cloud-based network management. For more information visit http://www.dlink.com, or connect with D-Link on Facebook (www.facebook.com/dlink) and Twitter (www.twitter.com/dlink).
# # #

Maximum wireless signal rate derived from IEEE Standard 802.11n specifications. Actual data throughput will vary. Network conditions and environmental factors, including volume of network traffic, buildings materials and construction, and network overhead, lower actual data throughput rate. Environmental factors will adversely affect wireless signal range.

D-Link and the D-Link logo are trademarks or registered trademarks of D-Link Corporation or its subsidiaries. All other third-party marks mentioned herein may be trademarks of their respective owners. Copyright © 2013 D-Link. All Rights Reserved.

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LocoCycle Announced As Xbox One Launch Title

Lococycle_Logo

June 6th, 2013 – Austin, TX – The story of a martial arts wielding assassin motorcycle who becomes self-aware and accidentally drags her South American engineer on a cross-country search for freedom is not one that is easily told.  Luckily for us, the most advanced combat motorcycle ever made is coming to the most advanced gaming system ever conceived.

LocoCycle_2013E3_Screenshot (8)

Shrouded in mystery for most of its development, Lococycle’s release date and platform has finally been announced.  While I.R.I.S.’s ride for freedom will coincide with the launch of Xbox One, those wishing for a sneak peek can play the game at this year’s E3 conference, front and center at the Microsoft booth.  This is great news for everyone but Pablo, the South American engineer who doesn’t seem to speak proper American.  But even he must admit that the smooth 60fps and 1080p graphics capture his plight in stunning high definition.

For those desperate souls who want to play LocoCycle but won’t immediately have an Xbox One, fear not!  An Xbox 360 version of the game is also under development, to be released on a future date not yet determined.

LocoCycle_2013E3_Screenshot (6)

LocoCycle will be available as a “digital exclusive” via the new Xbox Live marketplace on Xbox One.

LEGO Marvel Super Heroes Take on The Destroyer

As E3 2013 approaches the Super Heroes and Super Villains of LEGO Marvel Super Heroes videogame from TT Games are suiting up to face a week-long journey.   In addition to making a heroic visit to E3, they are bound for another brick-smashing adventure that leads them to Asgard, where Captain America, Wolverine, Thor and The Human Torch must defeat The Destroyer, an armored weapon controlled by Thor’s arch-foe Loki.

 

LEGO Marvel SHS_IronMan MK2LEGO Marvel SHS_Thor1

TURTLE BEACH BRINGING NEXT GENERATION AUDIO TO XBOX ONE

VALHALLA, N.Y. – May 23, 2013 –Turtle Beach is excited to announce that it is working with Microsoft to develop market-leading audio solutions for Xbox One. The two companies will leverage their proprietary technology and experience in gaming to bring advanced audio solutions to consumers.

Earlier this week Microsoft announced the powerful new Xbox One. Under the agreement Turtle Beach will be among the first to market with Microsoft-licensed gaming headsets for the Xbox One.

Turtle Beach designs and markets wireless and wired headsets for video game, personal computer and mobile platforms. The company’s wide range of headsets, which combine quality with audio innovations, are popular with consumers because they make gaming more immersive and provide a competitive advantage.  Turtle Beach manufactured 9 of the top 10 best-selling gaming headsets in 2012 when ranked in dollar sales, and 4 of the top 5 best-selling gaming headsets ever, according to the NPD Group. The Ear Force X12 wired headset for the Xbox is the No. 1 best-selling third-party gaming headset ever made.

“In Turtle Beach we have a partner that can help Microsoft deliver world class gaming audio experiences to our customers,” said Branden Powell Director of Strategic Alliances Xbox Hardware Group. “Turtle Beach has consistently innovated in wireless, surround sound and other features and we are looking forward to working with them.”

Turtle Beach is largely responsible for the growth of the gaming headset category. The company quickly grew sales through a combination of product innovation, distribution, and marketing prowess and now owns more than 50% market share in the U.S. As a result, in less than five years gaming headsets have grown from only 3 percent to 21 percent of all U.S. gaming accessory sales and now rank second only to gamepads based on NPD sales data.

“Turtle Beach is dedicated to creating audio products that improve players overall game experience,” said Bob Picunko, Chief Marketing Officer at Turtle Beach. “We are very excited about the opportunity to work with the XBOX team to develop new products that support the advanced XBOX platform.

Official products, pricing and release information to be revealed in the coming weeks.

 

About Turtle Beach

Turtle Beach (
http://www.turtlebeach.com
) designs and markets premium audio peripherals for video game, personal computer, and mobile platforms, including its acclaimed line of Ear Force gaming headphones and headsets crafted for Xbox 360 and PS3 game consoles and PC games. Turtle Beach’s limited edition, Ear Force Tango wireless headset was recognized as an honoree by the 2013 International CES Innovations Awards. According to the NPD Group, Turtle Beach manufactures the top five best-selling third-party gaming headsets of all time when ranked in dollar sales. The Ear Force X12 wired headset is the No. 1 best-selling third-party gaming headset of all time.

Turtle Beach, headquartered in Valhalla, New York, is a brand of Voyetra Turtle Beach, Inc., which has been at the forefront of music and audio technology for more than three decades and is recognized as a pioneer of today’s PC audio industry.

Turtle Beach and Ear Force are registered trademarks of Voyetra Turtle Beach, Inc. All other trademarks are property of their respective holders and are hereby acknowledged.

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EA SPORTS OFFERS FIFA ULTIMATE TEAM GOLD PACKS INCENTIVE TO PRE-ORDER FIFA 14 ON XBOX 360, PS3 AND PC

 

REDWOOD CITY, Calif. – May 23, 2013 – Electronic Arts Inc. (NASDAQ: EA) announced today that EA SPORTS™ is offering FIFA 14 Ultimate Team gold packs to fans who pre-order* FIFA 14 on the PlayStation®3 computer entertainment system, Xbox 360® videogame and entertainment system and PC. The release date for FIFA 14 is September 24, 2013throughout North America.

 

FIFA Ultimate Team is the popular game mode within EA SPORTS FIFA that reflects the best recent real-world performances of the world’s best playersOver 3.4 million games of FIFA Ultimate Team are played daily, and over 17 million players are transferred through the transfer market on a daily basis, as millions of fans re-shape their squads based on the real-world performances of their favorite players.

 

Fans who pre-order the “Ultimate Pass” pre-order package will receive 24 FIFA Ultimate Team gold packs—one per week for 24 weeks—to help build their ultimate team. Each gold pack is a mix of 12 items, including players, contracts, stadiums, managers, staff, fitness, healing, balls, kits, and badges. Gold packs consist mostly of players rated 75+ in-game, and include one rare item, such as enhanced player attributes, longer contracts, and the most coveted players.The “Ultimate Pass” is available until midnight on September 23.

 

Experience the emotion of scoring great goals in FIFA 14. Innovations to the franchise’s award-winning** gameplay will make FIFA 14 the complete matchday experience, introducing features that inspire fans to build play through midfield, dictate the tempo of a match and create rewarding opportunities. Great matches are achieved through measured build up and incredible finishing. A new feature in FIFA 14 called Pure Shot and a brand-new ball physics system will transform shooting, making every shot attempt feel real, and when players connect with the perfect strike, feel exhilarating. FIFA 14will deliver engaging online*** features and live services that connect fans to the heartbeat of the sport—and to each other—through EA SPORTS Football Club, making FIFA 14 football’s social network, where fans connect, compete and share with millions of others around the world.

 

Fueled by EA SPORTS™ IGNITEFIFA 14 will also release worldwide within the next 12 months on Xbox One, the all-in-one games and entertainment system from Microsoft, and PlayStation®4, and will be available for pre-order soon. A video showcasing how EA SPORTS games will look and play on Xbox One can be viewed here.

 

Join the EA SPORTS soccer community at 
http://www.facebook.com/easportsfifa
 or follow us on Twitter @easportsfifaand use the hash tag #FIFA14. For more information visit the FIFA 14 website at www.easportsfootball.comFIFA 14 is in development at EA Canada. The game has not yet been rated. Screenshots are available at 
http://info.ea.com
.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports videogames, including Madden NFL football,FIFANHL® hockey, NBA LIVE basketball, NCAA® FootballTiger Woods PGA TOUR® golf, SSX™, and Fight Nightboxing. For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visitwww.easports.com.

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DYING LIGHT

Dying Light Key Art

 

BURBANK, Calif. - May 23, 2013 - Warner Bros. Interactive Entertainment today announces Dying Light, a first-person, action survival horror video gamewith a portentous day-night cycle set in a vast open world. Currently under development by Techland, the game will be available in 2014 for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation(R)4, plus Xbox 360, PlayStation(R)3 system, and PC.

 

During the day, players will traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown.  Players must use everything in their power to survive until the morning’s first light.

 

“We are excited to partner with Techland on Dying Light, which is an original gaming experience for next-generation consoles,” said Kevin Kebodeaux, Senior Vice President, Sales and Operations, Americas, Warner Bros. Interactive Entertainment. “The partnership with Techland allows us to combine their successful development capabilities with Warner Bros. Interactive Entertainment’s one-of-a-kind publishing expertise to deliver on this title.”

 

“The next-gen technology allows us to create a truly dynamic open world that features a game-changing day-night cycle,” said Paweł Marchewka, CEO of Techland. “Inventive free running mechanics also allow for nearly unrestricted exploration and weapon-crafting to further enhance the action survival experience.”

For the latest news and updates on Dying Light, please visit 
http://www.Facebook.com/DyingLightGame
.

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NEW EA SPORTS IGNITE ENGINE TO POWER EA SPORTS GAMES ON NEXT GENERATION CONSOLES

REDWOOD CITY, Calif. – May 21, 2013 – Electronic Arts Inc. (NASDAQ: EA) announced today that it has developed EA SPORTS™ IGNITE, a new game engine that will power EA SPORTS games on Xbox One, the all-in-one games and entertainment system from Microsoft, and PlayStation®4.  Fueled by EA SPORTS IGNITE, EA SPORTS games will be alive with players who think, move, and behave like real athletes and dynamic living worlds, transforming the way people play and experience games on next gen consoles.  Created with the EA SPORTS IGNITE engine, Madden NFL 25, FIFA 14, NBA LIVE 14, and EA SPORTS™ UFC, will each launch within the next 12 months.

 

EA SPORTS IGNITE blends new technology with the best rendering, run-time physics, animation, intelligence, locomotion, and online systems from across EA into one powerful, new engine. Athletes will possess human-like intelligence for advanced decision-making, players will have the agility required to change speeds and directions with true athletic motion, and living worlds will make the game experience as rich and dynamic as real-world stadiums and arenas. A video showcasing how EA SPORTS games will look and play on Xbox One can be viewed here.

 

“Through years of investment and innovation, we have built technology across EA SPORTS to create a game engine that will deliver stunning accuracy, realism and experiences that we previously could only dream about,” said Andrew Wilson, Executive Vice President and Head of EA SPORTS. “With EA SPORTS IGNITE and the power of next generation consoles, our games will come alive—with more authenticity, more emotion, more connectivity, and more fun.”

 

Athletes in EA SPORTS next gen games will be able to make intelligent decisions with human-like reaction times. EA SPORTS IGNITE computes four times more calculations per second than previous consoles, unlocking nearly infinite potential for how players think, and enabling them to make more difficult decisions faster. Players are alive with contextual awareness and instincts—thinking, anticipating, and reacting—just like real athletes, and players are conscious of their environment. In FIFA 14, for example, a player’s sense of urgency increases as the match draws on and a goal is needed, rushing to take a free kick, corner, or goal-kick if time is running down.

 

EA SPORTS IGNITE will deliver the dynamic movements and biomechanics of the world’s best athletes. With 10 times more animation depth and detail than previous consoles, and thousands of new sport-specific animations to drive new locomotion systems, players now plant, pivot and cut, quickly change speeds, and shift momentum with the agility and explosiveness of superstar athletes.

 

EA SPORTS games for the next generation will have stunning accuracy and visuals. By creating living worlds, the in-game environment is now as dynamic as real-world stadiums and arenas that change throughout a match.  For the first time ever, 3D crowds and dynamic sidelines will impact the experience, and rich sports atmospheres will change organically based on the progress of a match.  Player actions will change depending on the situation, and crowds will have an expectation of how a game is likely to play out, and react accordingly.

 

Madden NFL 25FIFA 14EA SPORTS UFC and NBA LIVE 14, will release worldwide within the next 12 months on Xbox One and the PlayStation 4, and will be available for pre-order soon. Madden NFL 25 will release in North America on August 27 and worldwide on August 30 on the Xbox 360® videogame and entertainment system and PlayStation®3 computer entertainment system. FIFA 14 will also be available on the Xbox 360, PlayStation3, PC and additional platforms. The release date has not yet been announced.

 

For more information about EA SPORTS IGNITE, watch the trailer at 

, visitwww.easports.com/ignite or join the EA SPORTS community at 
http://www.facebook.com/easports
. Follow us on Twitter @easports and use the hash tag #EASPORTSIGNITE.  For information about EA SPORTS games visit www.easports.com.

 

FIFA 14 and EA SPORTS UFC are in development at EA Canada. Madden NFL 25 and NBA LIVE 14 are developed in Orlando, Florida by EA Tiburon.  The games have not yet been rated.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports videogames, including Madden NFL football, FIFANHL® hockey,NBA LIVE basketball, NCAA® FootballTiger Woods PGA TOUR® golf, SSX™, and Fight Night boxing. For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com.

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EA SPORTS ANNOUNCES MADDEN NFL 25 ANNIVERSARY EDITION; AVAILABLE FOR PRE-ORDER ONLY AT AMAZON

Limited Edition Includes Special DIRECTV and NFL SUNDAY TICKET Offers;

Over $400 in value at an introductory price of only $99.99

 

May 17, 2013 –Today EA SPORTS and Amazon announced the Madden NFL 25 Anniversary Edition. Every copy of this limited-edition game will come packed with Madden NFL 25 plus exclusive offers for DIRECTV and NFLSUNDAY TICKET. Offers include:

  • ·         Fans who are not currently DIRECTV subscribers but are able to receive DIRECTV service will receive a promo code entitling them to $10 off per month for their first year of service and one year of NFL SUNDAY TICKET MAX at no additional charge.
  • ·         Fans who are already DIRECTV and NFL SUNDAY TICKET MAX subscribers can access NFL SUNDAYTICKET on computer and mobile devices using their current DIRECTV username and password.
  • ·         For fans unable to receive DIRECTV service, each Madden NFL 25 Anniversary Edition will include a unique code to access the 2013 regular season (17 weeks) trial of NFL SUNDAY TICKET on computers, tablets, and mobile devices- including access to DIRECTV’s award-winning RED ZONE CHANNEL®.
  • ·         Owners of the Anniversary Edition will also receive an exclusive Madden Ultimate Team pack each week of the NFL season, starting week 1 through week 17.

 

“We’re delighted to offer our fans this special edition to celebrate the franchise they helped build over the last 25 years,” said Anthony Stevenson, Sr. Marketing Director for EA SPORTS.  “Pairing the ultimate football video game experience with the ultimate viewing experience in DIRECTV NFL SUNDAY TICKET will deliver incredible value and excitement all season long.”

 

With over $400 in value at an introductory price of only $99.99, the Anniversary Edition is available for pre-order in very limited quantities on the Xbox 360 and PlayStation 3 gaming consoles, exclusive at Amazon starting today.

 

In Madden NFL 25, unlock the power, precision, and creativity of the NFL ball carrier.  Whether you’re a slashing running back, dual-threat QB, or ball-hawking safety, unleash 30 new moves and string together devastating combos with the all-new precision modifier.  For more details on all the innovative new features, check out theMadden NFL 25 Playbook.

 

Embraced by fans and honored by critics for 25 years, Madden NFL is known as the NFL’s “33rd Franchise” due to its authentic gameplay, the development team’s unparalleled access to NFL resources and its prominent place in NFL culture.

 

Madden NFL 25 is developed in Orlando, Florida by EA Tiburon and will be available for the Xbox 360® videogame and entertainment system and PlayStation®3 computer entertainment system beginning August 27.To learn more about Madden NFL 25, visit 
http://www.easports.com/madden-nfl
. Fans are also invited to become a Madden Insider for exclusive information on Facebook including the latest news, original content and more for Madden NFL 25, and keep up with franchise news on the Madden NFL 25 Bleacher Report hub.

 

Only available on DIRECTV, NFL SUNDAY TICKET enables fans to watch every out-of-market game every Sundayin HD. For more information visit: www.directv.com/sports/nfl.

 

All player participation has been facilitated by National Football League Players Incorporated (NFL PLAYERS), the licensing and marketing subsidiary of the NFL Players Association (NFLPA).

 

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports videogames, includingMadden NFL football, FIFA SoccerNHL® hockey, NBA LIVE basketball, NCAA® FootballTiger Woods PGA TOUR® golf, SSX™ and Fight Night boxing.

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New NHL 14 Gameplay Developer Diary Released

Developer Diary Features One Touch Dekes and True Performance Skating

May 16, 2013 – EA SPORTSTM released today the second of three gameplay developer diaries for NHL 14. This NHL 14Gameplay Developer Diary features a first look at the all-new One Touch Dekes and core improvements to True Performance Skating, including behind-the-scenes footage of the EA SPORTS technology used in development.

 

NHL 14 Gameplay Developer Diary Trailer: The official trailer can be found here.

 

NHL 14 Gameplay Developer Diary Blog: More information on One Touch Dekes and True Performance Skating can be found here.

 

One Touch Dekes – Experience what it feels like to be a superstar through a new, more responsive deking system controlled only with the left stick and one-button. From beginner to advanced gamers, the system allows for quicker reactive dekes and intuitive combination dekes, creating more moves than ever before.

 

True Performance Skating – Built on the breakthrough innovation that introduced physics-based skating and over 1,000 new skating animations to the EA SPORTS NHL franchise, the second year of the True Performance Skating features greater player responsiveness and unprecedented control through improved balance between speed and momentum, quicker pivots and enhanced lateral skating.

 

NHL 14 will be available for the Xbox 360® video game and entertainment system, and the PlayStation®3 computer entertainment system. NHL 14 releases on September 10, 2013 in North America and September 13, 2013 in Europe.

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Boston Festival of Indie Games Announces Keynote Speaker Robin Hunicke

roducer of award-winning PSN game Journey to present featured talk at festival

May 14, 2013 —Cambridge, MA The Boston Festival of Indie Games, presented by MIT Game Lab and Boston Indies, today announced game designer and producer Robin Hunicke as their keynote speaker scheduled to appear at this year’s festival, scheduled for Saturday, September 14 at the MIT campus. BostonFIG is currently in the last two weeks of their Kickstarter fundraising campaign:www.kickstarter.com/projects/bostonfig/boston-festival-of-indie-games-2013.

Hunicke is well known as the executive producer of the award-winning downloadable gameJourney on Sony’s PlayStation Network (PSN). Her presentation for Boston Festival of Indie Games, titled “Finding Meaning in Gameplay”, will focus on how developers can create games that inspire new feelings, by looking inward and examining the everyday experiences of their own lives.
As the executive producer of Journey, Hunicke ran a small indie team of roughly a dozen game developers. The game takes players from desert to mountaintop, through a breathtaking series of landscapes. Along the way, they cross paths with other players and can choose to adventure on together or alone. The experience struck the game world with its uniquely emotional qualities, while illustrating the high level of polish that a relatively small game development team can deliver. Journeyachieved worldwide critical acclaim and marketplace success, as well as securing countless awards and nominations for game design, online innovation and artistic execution from numerous respected organizations such as BAFTA and the Grammys.
An artist and computer scientist by training, Hunicke recently co-founded the independent game studio, Funomena. There, alongside fellow Journey developer Martin Middleton, she is building a team to work on experimental gameplay projects and games for social good. Robin’s interest in the unique power of games to bring people together began with her early work on family-friendly franchisesMySims and Steven Spielberg’s Boom Blox for Nintendo Wii.
Hunicke offers, “Speaking at national and international events such as Boston Festival of Indie Games gives me the opportunity to broaden our understanding of what games can be. It’s also a fantastic opportunity to talk with the Indie developers of tomorrow, as their ideas and ideals take shape. Our biggest strength as a community is our willingness to share ideas and dialog about what the future of the medium will be. I’m interested in being part of that incredibly inspiring and important conversation about how we can build a diverse, sustainable and creative community.”
Rik Eberhardt, BostonFIG co-producer and programming co-chair, says, “In part, we’ve developed Boston Festival of Indie Games on the foundation that game development is both highly collaborative and intensely creative, and that for indies in particular, you can successfully have the best of these two worlds, effective teamwork and focused creative inspiration.  Robin’s experience as a game designer and producer provides a model for this, encouraging indie game developers to reach for the highest heights when producing their games. We are incredibly thrilled that she is coming to Boston to talk with indie games enthusiasts in our community.”
The 2nd annual Boston Festival of Indie Games will be held on Saturday, September 14, 2013at the Stratton Student Center and the Johnson Athletic Center on the MIT campus. A celebration of independent game development in a variety of media and genres, Boston Festival of Indie Games is free and open to the public. Festival attendees play video games, tabletop games and live action roleplaying (LARP) games in a casual, inclusive environment, plus attend film screenings and keynote talks. To register to attend and to receive regular festival updates, visit www.BostonFIG.com.

 

About Boston Festival of Indie Games (www.bostonfig.com):

The Boston Festival of Indie Games is a celebration of independent game development with emphasis on the New England and neighboring regions.  The Boston Festival of Indie Games seeks to support and showcase the efforts of independent game developers by providing a free public event that encourages attendees to share and interact with games in various media, including video games, location-based games and tabletop games.  Produced under the non-profit auspices of BeEpic, a Boston location-based games production group, the Boston Festival of Indie Games is focused on creating an intersection between community, academic and independent interests in game play.

 

About MIT Game Lab (
http://gamelab.mit.edu
):

The MIT Game Lab brings together scholars, creators and technologists to teach, conduct research and develop new approaches to applied game design and construction. Ranked by the Princeton Review as one of the top 10 schools to study Video Game Design in North America, the MIT Game Lab maintains MIT’s role as a leader in the study, design and development of games. The MIT Game Lab’s goal is to explore, educate and engage the public by creating groundbreaking games, interactive online courses and new applications to real world challenges.

 

About Boston Indies (www.bostonindies.com):

Boston Indies is a community of dedicated independent game developers in Massachusetts and the surrounding area. Boston Indies works to foster a sense of community among Boston’s independent game developers, facilitate monthly meet-ups and other related community events, encourage developers to create games independent of large budgets and large company ties, provide a safe environment to obtain critical feedback on game development works in progress and serve as a brain trust for important information sharing among local independent developers.

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