EXPERIENCE THE AFTERMATH OF THE “EVENT” IN I AM ALIVE

September 29, 2011 —  Today, Ubisoft® announced that I Am Alive™, a post-apocalyptic action/adventure game, is coming to Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®Network this winter. Developed by Ubisoft Shanghai, I Am Alive was engineered to create a convincing, post-disaster world in which players are faced with thought-provoking choices.

I Am Alive follows an everyman’s journey to find his wife and daughter, who were lost during the “Event.” A year later, he finds Haventon, his hometown, in shambles. Buildings are destroyed, toxic ash fills the streets, and society has been torn, causing inhabitants to take all necessary actions to survive.

“We know people have been waiting for this game to arrive, and we believe it’s going to be worth the wait,” said Adam Novickas, Director of Marketing at Ubisoft. “I Am Alive presents a unique take on the post-apocalyptic, survival genre by creating more complex and emotional situations for the player. Xbox LIVE Arcade and PlayStation Network are the perfect platforms to leverage the mature and challenging experiences of the game.”

In I Am Alive, players will be challenged by both their environment and their enemies. Stamina and resource management are key when being exposed to deadly atmospheres and scaling enormous buildings in search of supplies. The unique combat system requires players to utilize intimidation: cowards are easily swayed with an empty gun, while other enemies will put players to the test.

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TAKE A SHOT AT $50,000 DOLLARS WITH ACTIVISION’S GOLDEN BUCK SWEEPSTAKES

Find the Golden Buck hidden in Cabela’s Big Game Hunter 2012 for a chance to win it all!

 

Minneapolis, MN – September 29, 2011 - Activision Publishing, Inc. (Nasdaq: ATVI) is pleased to announce that it’s giving would-be hunters and videogame fans around the country a chance to win a $50,000 jackpot with its latest game, Cabela’s Big Game Hunter 2012,which is out now in stores!

 

Signing up will be a cinch when players get their hands on the game. Included with every new game will be a registration code. To qualify, players must use their skills and search for a hidden “Golden Buck” located somewhere in the game’s story mode. Once found, players have to take a picture of themselves in front of their TV with their face and the Golden Buck clearly visible. Finally, players will fill out an entry form online and upload the photo with their registration code on facebook.com/activisionhunts. No purchase necessary to enter or win. Contest starts 9/27/11 and ends 10/25/11. The winner will be announced 11/1/11. Full rules and details are located below.

 

In Cabela’s Big Game Hunter 2012, players will explore a large amount of diverse terrain with unprecedented freedom of direction. For example, players can climb an area to get a better angle for a shot but risk being spotted, or they can take a low elevation route with poor visibility but plenty of concealment. The challenge doesn’t end there, as the game ups the ante with the most realistic animals ever seen in the Cabela’s series as every animal’s unique movement gives clues on what it will do next. In order to bag the biggest trophies, players must avoid detection and master advanced shooting techniques such as accounting for wind direction and bullet drop.

 

Cabela’s Big Game Hunter 2012 will be available on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii™ system from Nintendo, on September 27, 2011. The game will be bundled with the innovative Top Shot Elite wireless controller on Xbox 360 and PS3 and a peripheral on Wii which can also be purchased separately. The game is rated T for Teen by the ESRB. For more information please visit ActivisionHunts.com, and follow on Twitter and Facebook – @ActivisionHunts – Facebook.com/ActivisionHunts.

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Lionsgate Brings Dead Island to Life on the Big Screen

Feature Film Adaptation Of Deep Silver’s Zombie Sensation In Development At The Studio
London, UK, September 27, 2011– LIONSGATE® (NYSE: LGF), a leading global entertainment company, today announced that it has optioned film rights from Deep Silver to develop a feature inspired by Dead Island, which became a viral media sensation when its haunting, artful trailer launched in February 2011.  The announcement was made by Lionsgate’s co-COO and Motion Picture Group President Joe Drake.

Dead Island is a global brand first introduced through a teaser trailer that told the story of a family on vacation at a tropical resort who is besieged by zombies.  Told in a stark, non-linear fashion, the wrenching trailer captured worldwide fan attention and unanimous critical praise upon its debut, receiving over one million hits in its first 24 hours online, and nearly 10 million views by two days after its debut.  Wired Magazine, College Humor and G4TV all called it the best video game trailer of all time, with G4TV adding “The Dead Island trailer is the best trailer I have ever seen in my life.  The best video game trailer.  The best movie trailer. The best anythingtrailer.”  The trailer went on to win the Golden Lion in Cannes at the International Festival of Creativity, the advertising industry’s highest honor, and it was featured by Adweek on their annual list of the World’s Best Commercials.

The video game Dead Island was published by Deep Silver for Xbox 360, Playstation 3 and PC.  It was released in the United States on September 6th, 2011 and was the number one selling game both in the U.S. and the U.K. upon its local releases.  The game has sold over two million units to date.

The game centers on vacationers whose island paradise becomes a living hell when a zombie outbreak quickly spreads.  Cut off from the rest of the world, the survivors have only the available materials and the island’s natural “weapons” to protect themselves from the viscous and growing legions of the undead.  In addition to the award-winning trailer and video game, the Dead Island intellectual property will be simultaneously developed by Deep Silver into forthcoming graphic novels, novels and other extensions.

Like the trailer that will serve as its primary creative inspiration, the film DEAD ISLAND will be an innovation of the zombie genre because of its focus on human emotion, family ties and non-linear storytelling.  Said Drake of the property’s acquisition, “Like the hundreds of journalists and millions of fans who were so passionate and vocal about the Dead Island trailer, we too were awestruck.”  He continued, “This is exactly the type of property we’re looking to adapt at Lionsgate – it’s sophisticated, edgy, and a true elevation of a genre that we know and love.  It also has built in brand recognition around the world, and franchise potential.”

The film DEAD ISLAND is currently in the early development stage with producers attached.  Sean Daniel (THE MUMMY, TOMBSTONE, DAZED AND CONFUSED) will spearhead production through his Sean Daniel Company.  A veteran producer with global franchises under his belt, Daniel is to be joined in producing by Stefan Sonnenfeld, who has been a pioneer in the post production field, using the process as a platform to create a unique visual brand with directors including J.J Abrams, Michael Bay and Gore Verbinski.  Jason Brown of The Sean Daniel Company and Missy Papageorge for Sonnenfeld’s Sunny Field Productions are executive producing, with Sarah Perlman of Sunny Field Productions serving as co-producer.

Alli Shearmur, Lionsgate’s President of Motion Picture Production and Development is overseeing the project at the studio, with Jim Miller, SVP of Production and Development.  Rob McEntegart, Senior EVP of Lionsgate’s Motion Picture Group, negotiated the deal with Deep Silver’s U.S. attorney Ed Labowitz.

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BETHESDA SOFTWORKS ANNOUNCES RENOWNED VOICE OVER CAST FOR THE ELDER SCROLLS® V: SKYRIM

Academy Award Nominees Christopher Plummer, Max Von Sydow

and Joan Allen Come Together for the Year’s Most Anticipated Game

September 27, 2011 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today revealed the stage and screen legends lending their talents to TheElder Scrolls V: Skyrim, the next installment in the award-winning Elder Scrolls series. Skyrim will feature an ensemble cast of Academy Award nominees, includingChristopher Plummer (“The Girl With The Dragon Tattoo,” “The Insider”), Max Von Sydow (“The Exorcist,” “Minority Report”), and Joan Allen (“The Contender,” “The Bourne Ultimatum”).

 

Christopher Plummer, a two-time Emmy Award winner, two-time Tony Award winner and Academy Award nominee, takes on the role of Arngeir, a powerful Greybeard elder. An order of philosopher monks who are masters of the Way of the Voice, the Greybeards live in silent isolation atop Skyrim’s largest mountain.

 

Academy Award nominee, Max Von Sydow, stars as Esbern, a chronicler and agent of the Blades who has survived in hiding. Long obsessed with the foretold return of the dragon Alduin, the World Eater, Esbern will teach you how to confront this epic evil.

 

Tony Award winner and three-time Academy Award nominee, Joan Allen, will be making her videogame debut as Delphine, one of the last remaining members of the Blades – an ancient warrior society once sworn to protect the Emperor. Like you, Delphine is trying to unravel the mystery of the dragons’ return.

 

In addition, iconic actress and singer, Lynda Carter (“Wonder Woman”), voices Gormlaith Golden-Hilt, one of the Nord heroes who overthrew the dragons in ancient times.

 

“It’s been incredible to have all these actors together,” said Todd Howard, Game Director. “When you start a project, you always make your wish-list of actors, and to actually hear them in the game, it’s amazing. We can’t wait for everyone to experience it.”

 

Skyrim’s cast also includes

  • ·         Michael Hogan (“Battlestar Galactica”), who plays Imperial General Tullius, in charge of crushing the Stormcloak rebellion.
  • ·         Vladimir Kulich (“The 13th Warrior,” “Smoking Aces”) portrays Hogan’s nemesis Ulfric Stormcloak, Jarl of Windhelm and charismatic leader of the Stormcloaks, who aims to make Skyrim independent of the Empire.
  • ·         Claudia Christian (“Babylon 5”) joins the cast as Legate Rikke, General Tullius’s chief lieutenant, a loyal Imperial officer as well as a Nord who firmly believes Skyrim must remain part of the Empire.
  • ·         Diane Louise Salinger (“Carnivale”), Renee Victor (“Weeds”), and Saturday Night Live-alum George Coe (“Transformers: Dark of the Moon”) round outthe star-studded cast of more than 70 different voice actors delivering over 60,000 lines of dialogue.

 

Developed by Bethesda Game Studios, the makers of the 2006 and 2008 Games of the Year, The Elder Scrolls V: Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose. Skyrim, which will be available worldwide on November 11, 2011, has already won numerous awards including Best Console Game and Best RPG from the official Game Critics Awards at E3 2011 and Wired.com believes it will be “one of the most sprawling, almost impossibly detailed game worlds ever created.”

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SQUARE ENIX ANNOUNCES RELEASE DATE AND DOWNLOADABLE CONTENT FOR FINAL FANTASY XIII-2

Square Enix, Inc., the publisher of SQUARE ENIX® interactive entertainment products, today announced FINAL FANTASY® XIII–2 for the PlayStation®3 computer entertainment system and the Xbox 360® video game and entertainment system from Microsoft will be available on January 31, 2012 for North America.

FINAL FANTASY XIII–2 is the sequel to  FINAL FANTASY XIII, which was released in North America in March 2010 and has shipped 6.2 million units worldwide. The sequel has evolved beyond its predecessor, with an extraordinary level design encouraging exploration, a new battle system allowing players to command monsters and a variety of options that support multiple playthroughs.

Since the release of  FINAL FANTASY in 1987, this unique RPG series continues to earn the highest accolades from users around the world by showcasing spectacular visuals, highly imaginative worlds and rich stories. The  FINAL FANTASY franchise has so far achieved a cumulative shipment of over 100 million units worldwide (as of June 2011).

FINAL FANTASY XIII-2 PROLOGUE

She defied her destiny. She set out to vanquish the false gods enslaving mankind.
After the war, the world was no longer the same. Humans reigned victorious and their gods were no more. Their utopia fell from the sky and became one with Pulse, the underworld crawling with beasts and fiends. It marked the beginning of a new era.
However, she was nowhere to be seen. Everyone believed she was gone—with the exception of one, her sister, Serah.
Three years later—
A meteorite disrupts the serenity of a peaceful village. Time is distorted; bloodthirsty monsters are released within the confines of the secluded town.
Amidst the chaos, Serah is saved by a stranger who goes by the name of Noel. A hunter from the future, he bears an important message.
“She is waiting for you,” he says. “Come with me if you want to see her again.”
She is Lightning—protector of the goddess who rules the realm of death and chaos, the one–and–only sister of Serah.
“I need to see her. I need to see my sister.” Her heart brimming with hope, a determined Serah sets off on an adventure to reunite with her sister, her family, her world.

About the  FINAL FANTASY XIII–2 DLC and Theme Song

Square Enix announced that Downloadable Content (DLC) will be available soon after the release of FINAL FANTASY XIII-2. More details about what the DLC will entail will be unveiled at a later time.

Square Enix also revealed Charice of Warner Bros. Records Inc. will be singing the theme song, “New World,” in FINAL FANTASY XIII-2 for North America.

FINAL FANTASY XIII–2 is not yet rated. Please visit the Entertainment Software Rating Board (ESRB) website at  www.esrb.org for more information about ratings.

Related Links
*  FINAL FANTASY XIII–2 Official Homepage: http://na.square-enix.com/ffxiii-2
*  FINAL FANTASY XIII–2‘s Official Facebook® Page:http://www.facebook.com/FinalFantasyXIII

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MINUTE TO WIN IT FOR KINECT

Drop your controller for the Kinect version of NBC’s popular competition series featuring the voice and likeness of Guy Fieri

CINCINNATI, OHIO (USA) – September 21, 2011– Video game publisherZoo Entertainment, Inc. (NASDAQ CM: ZOOG) is proud to announce the Fall 2011 release of “Minute to Win It”™ for Xbox 360®.

“Minute to Win It” utilizes the Xbox 360 Kinect™ Sensor to offer controller-less reality gaming fun for the whole family. Literally jump into the action with your Xbox 360 Kinect Sensor to compete in twenty deceptively difficult 60-second challenges taken right from NBC’s hit competitive series, Minute To Win It.” Similar to what is seen on television, “Minute to Win It”features the likeness of celebrity chef and host Guy Fieri who guides you throughout the game.

“The premise of the ‘Minute to Win It’ game show translates perfectly to a Kinect experience because the real physical challenges of the game can be implemented using a hands-free control mechanism,” said Mark Seremet, CEO of Zoo Games, Inc. “What we’ve noticed during the focus group testing was that players who weren’t familiar with the show still had an amazing time playing the game. It’s just inherently fun. Also, one of the most entertaining aspects of any Kinect game is watching video replays of yourself and others and in ‘Minute to Win It’ for Kinect we have set up challenges that will lead to hilarious and entertaining video reels.”

“With the release of ‘Minute to Win It’ for Kinect, families will now have an amazing player experience to recreate the challenges directly adapted from the hit NBC series in the comforts of their home,” said Kim Niemi, senior vice president, NBCUniversal Television Consumer Products Group. “No matter the occasion, families and friends can partake in the fun and excitement as they race against the clock.”
Catch ping pong balls in “Bucket Head,” hit oranges into a circle using a banana on a string in “How’s It Hangin’” and bounce coins into a jug in “Supercoin” to try and win $1,000,000.

“Minute to Win It,” developed by Smackdown Productions and licensed through NBC Universal Television Consumer Products Group , includes four single-player modes and six multi-player modes with two-player co-op and four-player turn-based action.

“Minute to Win It” for Kinect is rated “E” for “Everyone” by the ESRB and will be available October 18, 2011, for Xbox 360 for $29.99.
For more information about “Minute to Win It” for Kinect including screen shots and videos, visit the game’s site at MinuteToWinItKinect.com and follow the game on Facebook.

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SPLITFISH Announces The FRAGFX SHARK 360, Now Available in North America* for the XBOX 360

Celebrate the 10th Anniversary of Halo with the Ultimate Weapon for Xbox 360 FPS Players 

Zurich Switzerland – September 15, 2011 -

Splitfish AG, the inventors of the world’s leading high-end precision gaming mouse console controllers, today announced shipping of the long awaited FRAGFX™ SHARK 360, the world’s first super precision mouse hybrid gaming controllers for XBOX 360™. The FragFX SHARK 360 is built for the hardcore competitive gamer and anyone who has dreamed of using the Holy Grail FPS combo of a mouse and analog stick to play shooter games the way they were originally intended. Now, the Xbox’s crowning achievement, Halo, and upcoming megalithic releases like GEARS OF WAR® 3, CALL OF DUTY®: MODERN WARFARE® 3 can be played in the most intuitive and precise way possible. The SHARK offers superior customizability and exceptional precision unparalleled by normal controllers and comes standard with mappable – Function Buttons, on the fly mouse adjustment and a rock solid, lag-less, 2.4Ghz frevo-wireless system. Xbox 360 enthusiasts will also find it a breeze to adjust to the familiar button array on the mouse specifically set up with them in mind.

Additionally, the FRAGFX SHARK 360 is compatible with the PC and the Mac

“Our fans have been clamoring for an Xbox 360 version of the FragFX Shark and their input has been invaluable in creating this product.We’re proud of the result, and we hope the Xbox gaming community likes it.” In the increasingly competitive FPS arena, precision is key – and Splitfish has worked closely with some of the world’s most prolific designers and world class hard core game teams and gamers such as #1 Global Learedboard COD player, Dennis Dozier (zDD), to perfect a robust and easy to adapt controller that brings the ultimate combination of mouse aiming and analog stick movement that can be used on an XBOX 360,” said Jason Johnson, Head of Creative Development for Splitfish.

Key Features:

· Full XBOX 360, PC and MAC support
· Plug and Play
· Fast access to special features (e.g. macro, rapid-fire, button swap, stick swap, etc.)
· Play with the mouse on the XBOX 360 as you would do on a PC
· On the fly dead zone adjustment wheel
· 2 AA batteries (not included)
· NEW 50h + play time
· NEW 500h + power save standby
· Brand new wireless technology to 2.4 GHz
- Headphones and chat supported

The FRAGFX SHARK 360 is a significant step forward for the console gaming industry because it not only provides an almost perfect PC mouselike FPS experience for gamers on the XBOX 360, but also provides an easy to adopt, high end, fully programmable analog stick counterpart that make it possible for hardcore PC FPS fans to enjoy their favorite shooters on MAC or PC.

The Splitfish FRAGFX SHARK 360 lets you play FPS games on a console the way they were originally meant to be played – PLUS MUCH MORE. With the FRAGFX SHARK 360 you can intuitively aim with a mouse and adjust sensitivity on the fly as well as use advance functions like button remapping, turbo, wrist flick melee and much more with ease. With Splitfish’s trademark lag free and highly precise one-to-one tracking  you get the maximum FPS experience and total immersion.

The FRAGFX SHARK 360 is optimized for FPS shooters, but also has all the functions of a regular XBOX 360 controller – so it can be used for all games. Gamers do not have to go through complex procedures for button mapping or sensitivity adjustments, The FRAGFX SHARK 360 is designed for simple and intuitive on the fly customization.  Also, just like its brother, the FRAGFX SHARK, the FRAGFX SHARK 360 has an uber long battery life of 50 hours of gameplay and 500 hours of standby on 2 AA batteries.

The FragFX Shark 360 has the same fundamental architecture as the Award Winning FragFx SHARK, but with the modified XBOX 360 FRIENDLY button configuration and the ability to function on XBOX 360, MAC and PC.

Please note – The FragFX Shark can be used on the XBOX 360 with ANY licensed wired XBOX 360 controller and yes, the headphones and chat are fully functional and can be used without any problem!

Raw video footage of the the FRAGFX SHARK 360 in action as demonstrated by zDD (original XBOX beta tester tag EDIT) and other hard core game testers can be viewed at:   FRAGFX SHARK 360 in Action

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Halo: Combat Evolved Anniversary

“Halo: Combat Evolved Anniversary” Adds Classic Map “Headlong” to Its Growing Cavalcade of Multiplayer Arenas

Beta for upcoming “Halo: Reach” title update opens 4 October on Xbox LIVE

LONDON — 14 September, 2011 — Spartans, grab some extra ammo and prepare to relive legendary battles on one of the most beloved maps in “Halo” history with “Breakneck,” the spectacular remake of the classic map “Headlong” included in “Halo: Combat Evolved Anniversary.”

Announced today at the Tokyo Game Show, “Breakneck” (also known as “Headlong” in classic mode) takes you back to “Halo 2’s” fan favorite large-scale multiplayer map and lets you experience the pulse-pounding action like never before with “Halo: Anniversary’s” stunningly updated visuals:

HEADLONG – Section 21 once looked out onto the New Mombasa Orbital Elevator with pride and optimism. Now, with much of the city eviscerated by the Covenant’s brutal assault, the skyline remains only a shattered ghost of what it once was. Headlong provides a large, skyscraper-hemmed construction site with numerous vantage points for clever snipers as well as a large central basin for excellent vehicle combat. (8 – 16 players)

Additionally, 343 Industries debuted and demoed the very first “Halo” campaign level ever, “Pillar of Autumn” in its newly remastered, “Halo: Anniversary” form. While the corridors and corners of the iconic starship remain true to their classic form, the all-new graphical treatment and remastered audio paint an altogether more detailed, visceral introduction to the “Halo” universe and its iconic hero, the Master Chief.

Also in Tokyo, 343 Industries revealed new details around the highly anticipated title update for “Halo: Reach.” Announced at Halo Fest, the update features the return of the iconic “Halo: Combat Evolved” Magnum pistol and classic playlists designed to reignite the multiplayer mayhem players first enjoyed a decade ago.

The update will also introduce a myriad of multiplayer fixes fans have been clamouring for, including balancing armour abilities like Armour Lock and Active Camo. Players will be able to experience a first taste of some of these changes when beta playlists become available on 4 October. The beta will be open to all “Halo: Reach” players with an active Xbox LIVE Gold membership, and will culminate with the launch of a full suite of classic playlists and map variants when “Halo: Anniversary” arrives on 15 November.

For additional details on the title update and how to participate in the beta, please visit www.halowaypoint.com/TU.

With a bounty of new features including cooperative play over Xbox LIVE, a bundle of some of the most beloved multiplayer maps in “Halo” history re-imagined, new challenges and new story to uncover, “Halo: Combat Evolved Anniversary” is a must-have experience, coming exclusively to Xbox 360 on 15 November 2011.

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PERFORMANCE DESIGNED PRODUCTS PREPARES FOR GLOBAL CONFLICT WITH LIMITED EDITION GAME HARDWARE FOR CALL OF DUTY®: MODERN WARFARE® 3

Branded Controller and Headset Available in October for the Most Anticipated Title of the Year

LOS ANGELES, CA  – Performance Designed Products LLC (“PDP”), a worldwide leader in the videogame accessory market, today announced that it will be producing limited edition hardware for Activision Publishing Inc.,’s upcoming, Call of Duty®: Modern Warfare® 3  PDP is readying the Call of Duty: Modern Warfare 3 Collector’s Edition Wireless Controller for the PlayStation® 3 as well as the Call of Duty: Modern Warfare 3 Chat Headset for Wii™.  These limited edition accessories will be available just in time for the worldwide launch of Call of Duty: Modern Warfare 3 on November 8th.  The Call of Duty®: MW3 Collector’s Edition Wireless Controller for PlayStation® 3 will be available at retail and on PDP.com for a suggested retail price of $49.99, while the Call of Duty: MW3 Chat Headset for Wii™ will have a suggested retail price of $24.99.

“The Call of Duty® community is among the most passionate in the world and deserve  the highest-quality gaming accessories to take Call of Duty: Modern Warfare 3 to the next level this November,” said Bill Otte, SVP of Marketing and Sales for Performance Designed Products. “We have designed the ultimate game accessories for PlayStation® 3 and Wii™ to make gameplay even more authentic, surrounding players into the middle of the action.”

Call of Duty: MW3 Collector’s Edition Wireless Controller for PlayStation® 3 allows players the freedom to experience the high intensity action of the blockbuster game without cords getting in the way.  The military gun-metal and carbon-fiber details, along with the satin finish on the handles and bottom of the controller, improve a player’s grip for hours of continuous gameplay.   The controller’s night-vision style power button illuminates nighttime sessions and features gamer-preferred concave analog stick caps for improved accuracy with a full-cross D-pad.

The Call of Duty: MW3 Chat Headset for Wii™ provides crystal-clear sound and high-quality voice input with a noise-cancelling microphone, giving players the multiplayer experience the way it’s meant to be played.  Licensed by Nintendo and also compatible with Call of Duty®: Black Ops for the Wii™, the headset sports an authentic tactical look and includes a 10’ cord and matte ear-loop with rubberized grip for a secure fit.
To learn more about Performance Designed Products line of video game controllers and accessories, please visit http://www.pdp.com

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Red Dead Redemption: Game of the Year Edition Release on October 14, 2011

September 13, 2011 – Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that the Red Dead Redemption: Game of the Year Edition will be released in North America on October 11, 2011, and October 14, 2011, internationally for the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft. With more than 160 Game of the Year honors, this definitive edition will include all additional content made for the game in a celebration of Red Dead Redemption’s critical and commercial success.

“We wanted to create a world that captured the spirit of the Western,” said Sam Houser, Founder of Rockstar Games. “We are thrilled that Red Dead Redemption’s vision of the West resonated with so many people.”

Red Dead Redemption: Game of the Year Edition will include the full, original Red Dead Redemption game; all free and paid downloadable content packs released to date, including the wildly popular Undead Nightmare single- and multiplayer offerings; and all bonus content. The comprehensive package includes:

•             Original Red Dead Redemption game with a brand-new hardcore single-player mode;

•             Undead Nightmare single-player campaign and multiplayer* modes;

•             Legends and Killers Pack*, featuring additional multiplayer map locations, multiplayer characters, and the Tomahawk projectile weapon;

•             Liars and Cheats Pack*, including the Stronghold multiplayer competitive mode, Free Roam gambling games, multiplayer horse races with combat, and the Explosive Rifle.

•             Hunting and Trading Outfits Pack, featuring two outfits with corresponding gameplay challenges for John Marston;

•             Outlaws To The End Co-Op Mission Pack*, including six co-op missions for up to four players;

•             All original pre-order content, including the Deadly Assassin Outfit, War Horse, and Golden Guns Weapon Pack;

•             Solomon’s Folly single-player gang hideout and challenges available for the first time on Xbox 360;

•             Just-released Myths and Mavericks Bonus Pack, featuring fan-favorite multiplayer characters and all-new locations to battle in.

Set in the early years of the 20th century, Red Dead Redemption is an epic Western journey across the vanishing American frontier through the eyes of former outlaw John Marston. Alongside the rich, immersive single-player experience, Red Dead Redemption’s multiplayer offers a world of dynamic challenges and competitive games suited for a player of any skill level.

Red Dead Redemption: Game of the Year Edition is rated 18 and will be available at retail stores in the UK beginning October 14, 2011. The Myths and Mavericks Bonus Pack is out now and available for free to download on Xbox LIVE and PlayStation Network.

For more news and information, visit the official Red Dead Redemption website (www.rockstargames.com/reddeadredemption); become a friend of Rockstar Games on Facebook (www.facebook.com/rockstargames); or follow Rockstar Games on Twitter (twitter.com/rockstargames).
*Requires Xbox LIVE Gold Membership for online play.

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